Soli Deo Gloria Games

Christian indie game development

Hello! My name is Matthew, and I am a Christian video game developer. I have been making games since 2017, and teaching others to make games for nearly as long.

I am constantly looking for opportunities to support the larger mission field of Christians in gaming, and I would love to work together! You can find some project highlights, as well as my contact information, below.

My Games

Commercial projects on Steam, and what's coming next.

Black Hole Fishing

Incremental / Idle · Out now · Published by Playsaurus

Black Hole Fishing is an incremental game about catching as many fish as possible. Use a black hole to suck the fish right out of the pond. Buy auto-stockers to put the fish back into the pond. Use science to make better fish. Drain the pond. Destroy the world. Fish!

Untitled Project

Unannounced · In development

Something calm is gathering on the horizon. More to share soon.

Festival organizers and press: private materials are available on request.

SDG Games on YouTube

Join me on YouTube, where I share development logs, create comprehensive tutorials, and explore the complex and difficult world of game development.

The 20 Games Challenge

I created The 20 Games Challenge to help aspiring developers escape “tutorial hell” and build real games. This self-directed curriculum teaches game development fundamentals through recreating 20 classic games.

Learn by Doing

Build complete games from scratch using documentation, not tutorials

Progressive Difficulty

Start with Pong, progress through Pac-Man, Mario, and beyond

Complete Skills

Master programming, art, sound design, and project management

Build a Portfolio

Finish with 20 complete games showcasing your abilities

Open Source Projects

The majority of my projects are released under the MIT license with complete source code. Explore my collection of games, tools, and educational resources on itch.io and GitLab.

Whisk

Experiment

Back in my day, we didn't have no fancy Blenders to make our models. We placed each vertex by hand, and we liked it that way! – Grandma, probably.

MineMark

Experiment

I made Minecraft in Godot. Then I made it four more times so I could drag-race chunk generation on my computer!

The 20 Games Challenge

Educational Collection

All of my games from the 20 Games Challenge, in one convenient location!

Space Rock Survivors

Game Prototype

What happens when Vampire Survivors meets Asteroids? You get… an abandoned prototype. It's still fun, though!

… And More!

See the Full Collection

Let's get in touch.

Collaborations, festivals, press, or just saying hello.